I am Water
Introduction
There is some stuff lying on the floor of the classroom.
Lego
Where’s Waldo? Books

Magic Eye Books

Dominos

Magnets + Links

Parquetry Blocks
Imaginarium Train Set + Thomas the Tank Engine

Play!! Yes, you.
Discussion #1
- Did you get bored?
- Did you lose sense of time at any point?
- Did anything become too difficult at any time?
- What did you do at such times?
What is Flow?
We will understand Flow from:
- The book Flow and the Psychology of Happiness, pp; 72-76; by Mihaly Csikszentmihalyi. First, let us learn to say his name!!
Here is the book.
- This video:
- This TED Talk : Flow, the Secret to Happiness
3. This is Water: David Foster Wallace’s famous Talk:
4. Let us quickly read and discuss this extract from the Play and Playground Encyclopedia https://www.pgpedia.com/m/man-play-and-games
Discussion #2
- Is the idea of Flow elusive?
- Do only some people get it, and then only at some times?
- Was David Foster Wallace’s talk somewhat self-deluding?
- Then what is this Empathy stuff we talk about when we speak of Design Thinking?
Pop Quix: Want still more Flow?
No, that is not a bad spelling….why not?
Go find me in this picture !!
Conclusions
- Flow is a
Zone of Playbetween the risingFloor of Boredomand the approachingCeiling of Anxiety / Challenge - You need to use the Boredom to push away the Ceiling to stay in Play
- To do that, you may need to:
- Break Rules: Change how you experience things
- Understand your Assumptions: ( More on this later)
- Use and Create Surprises: Spot the Problem lurking in your Boredom
Wait, But Why?
- Flow is a great state to be in when you are working
- It enables you to experience your work, your problem solving, in a way that is unique and hyper productive
- And…
- If you build / design some thing, wouldn’t you want flow for the people who use that thing?
- Flow is your gift to your users / customers / clients / audience !!
- And so, it is both a beginning, and an end in Design!!
References
- The National Institute of Play https://nifplay.org/
- Scott Eberle, “The Aspects of Play” https://www.journalofplay.org/sites/www.journalofplay.org/files/pdf-articles/6-2-article-elements-of-play.pdf
- “Platform Creativity: Domain, Field, and Person”. https://medium.com/call4/domain-8a22b6b486f4
- 8 Ways To Create Flow According to Mihaly Csikszentmihalyi. https://positivepsychology.com/mihaly-csikszentmihalyi-father-of-flow/
- Maria Popova. (April 8, 2016). Diane Ackerman on the Evolutionary and Existential Purpose of Deep Play. https://www.themarginalian.org/2016/08/04/diane-ackerman-deep-play/
- Ian Bogost, “Play at Anything”.



